

The second time up there is an extra ball. The ball will go straight to the far right flipper (where you can safely cradle it.) You can immediately take another shot at the Valley. Hint: When your ball falls back, just hold up the upper flipper. The saucer gives you 5x bonus the first time you manage to get the ball all the way up. They also get you to bonus multipliers and eventually to the Treasure Chamber Saucer. One way to increment the bonus is to hit those inline Drop Targets in the Valley of Demons. Paragon has the classic Bally Super Bonus (auto-bonus hold at 20, 30 and 40,000,) so increasing the bonus early and often is wise. You can adjust the plunger to be more likely to land in it.

The Golden Cliffs Saucer (left of the Paragon saucer) gives you increasing points every time the you land in it. Spelling PARAGON is fun, but the other saucers are worth a lot more points. Slow or slower post passes from the left are unreliable and either go vertical up the table, or weakly cross over with an awkward rebound off the rh upper flipper tip giving a panic reaction.Īwesome design to get you out of your comfort zone.Īny tips anyone has would be much appreciated. It feels safer to bank off the waterfall drops than post pass to me (playing on Android). I've tried post passing from cradled left, to right, but it feels dangerous with the following results.įast post passes, cause a roll up the left inlane rebound off the gate, tip pass off an upheld left flipper and with no guarantee on the speed of the pass, either result in a rebound off the rh flipper tip or don't make it across. If cradling on the left, I tend to bank off the waterfall drop targets, as this usually results in a bonus paragon letter from the saucer too. If cradling on the upper rh flipper, I've been tending to try and use the upper rh flipper for shots, as rolling down to the lower right doesn't feel as accurate. It's a damned sight easier with a controller than touch nudging.Ĭomplete the valley of demons. Then the non symmetrical layout, and man this table really makes me have to think, work hard and nudge like crazy.ĭespite loving this thing, (it's made it into my favourites list already), I'm appallingly bad at this one, with some brutally short low score games, but then just occasionally I'll get in the flow. Then add in that you can't cradle on the right with the 4 flipper version. Its often safer not to flip and allow a bounce pass from a shot of speed towards the right flippers due to the gap between the two when upheld Then secondly the speed of play around the lower flippers can be borderline psychotic, this being due to rebounds from the lh inlane gate, or from the tip of the upper rh flipper on that side when right flippers are lying flat. I've had to reprogram some of my muscle memory reactions, due to the rh dual flipper design. When first announced, I was a little bit "meh" having never encountered the real thing.īut it's really blown me away with some of its design aspects.įirstly, the four flipper variant that we have just completely messes with your traditional Pinball thinking.
